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Golden tabernacle in 3D

Golden tabernacle in 3D for a church environment I've modeled in Blender for posing in Unreal Engine 4, both high and low poly and some normal and ambient occlussion details extracted from some photos in B2M were stamped in Substance Painter 2018.

The model  posed directly in Substance Painter.

The model posed directly in Substance Painter.

The finished model side to side with one of the reference images.

The finished model side to side with one of the reference images.

Extracting pattern normals and ambient occlussion maps from photo references in Bitmap2Material.

Extracting pattern normals and ambient occlussion maps from photo references in Bitmap2Material.

Wireframe of the lowpoly mesh.

Wireframe of the lowpoly mesh.

Hig poly mesh.

Hig poly mesh.

Detail of the dome if the high poly mesh.

Detail of the dome if the high poly mesh.

Detail of the column of the high poly mesh.

Detail of the column of the high poly mesh.

View of the low poly mesh.

View of the low poly mesh.

Detail of the lowpoly mesh.

Detail of the lowpoly mesh.