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Toni Villalba Corominas
Toni Villalba Corominas
Lead Pipeline Technical Artist
Valencia, Spain

Summary

- Profesional experience coding tools for Maya (Maya API 2.0, Python Commands or PyMEL), Blender(Python), Substance 3D Painter and Substance 3D Designer(Python and Javascript), Marmoset(Python), Photoshop(Javascript), Unreal Engine(C++, Python and Blueprints), Perforce integration tools for them(Python or P4 commands), PySide2/PyQt5 libraries for UI(C++ and Python) and tools for integration between them.
- Profesional experience as C++ game programmer using Unreal Engine.
- Profesional experience coding shaders in HLSL or GLSL and creating materials in Unreal Engine material editor, Maya and Blender node systems.
- Professional coding skills in Python, C++, Html, css, javascript and .spl.
- Knowledge of C# language as a hobby.
- Profesional experience coding and managing node systems in Maya, Blender and Unreal Engine.
- Profesional experience in various projects as environment artist.
- Profesional knowledge of Maya, Blender and Max, generating high and low poly assets, created also in Zbrush, and baking normal textures with xNormal, Marmoset Toolbag, Substance Painter or Designer, as Uvs unwrapping with them or other packages as RizomUV or UVLayout.
- Profesional knowledge of AAA techniques used in 3D open world videogames related to assets, characters or world development as used in Cyberpunk 2077 , The Division 2 EP2 and Battlefield 2042, games I had the opportunity to participate.
- Profesional experience in Marvelous Designer (for games and advertising).
- Professional experience creating rigs, blendshapes/morph targets and animations using Maya and Blender.
- Profesional experience creating textures for PBR materials in Substance Painter, Designer and/or Photoshop.
- Profesional experience in real time lighting, baked or raytraced.
- Profesional experience using profiling tools to achieve the best performance in game or to be played in any target device.
- Profesional experience using version control systems as Git and Perforce and coding tools for them.
- Profesional experience using tasking and communication softwares as Jira, Shotgun and Slack. Jira plugins coding.
- Knowledge on how game engine systems manage models, textures, lighting and interaction.
- Knowledge on how computers manage memory and other systems all up until we see something generated in 3D in some visual device. Basic knowledge of the maths involved to it.
- Basic knowledge of SideFX Houdini and how it connects with other DCCs.
- 7 years in an art academy drawing and painting with diverse tools, having good looking eye for lighting, colour, shape and proportion.

Team player with iniciative, self-motivated and proactive as a tireless worker who is really passionate about create experiences in 3D games.

Skills

3D Modeling3D VisualizationEnvironment DesignLightingProgrammingSound DesignCompositing

Software proficiency

Unreal Engine
Unreal Engine
CRYENGINE
CRYENGINE
Blender
Blender
3ds Max
3ds Max
Maya
Maya
AutoCAD
AutoCAD
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance B2M
Substance B2M
Marvelous Designer
Marvelous Designer
Ableton Live
Ableton Live
Cubase
Cubase
Pro Tools
Pro Tools
Premiere
Premiere

Productions

    • Video Game
      Battlefield 2042
    • Year
      2022
    • Role
      Technical Artist
    • Company
      Elite3d
    • Video Game
      Cyberpunk 2077
    • Year
      2020
    • Role
      Environment Artist
    • Company
      elite3d
    • Video Game
      The Division2 Episode 2
    • Year
      2020
    • Role
      Technical Artist
    • Company
      elite3d

Experience

  • Technical Artist at 31st Union
    Valencia, Spain
    January 2022 - Present

  • Technical Artist at Elite3d
    Valencia, Spain
    May 2019 - December 2021