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Alien Queen - 3D Character in UE4

Character I did as a personal project to test de capabilities of Allegorithmic softwares to paint all details and wrinkle maps and Use Zbrush just for the overall shape.
If you like, next week I'll do a breakdwon of the work, materials creation, modeling techniques, ZModeler, Unreal setup for morph targets, etc...

Video AlienQueen testing morph targets in Unreal Engine 4 sequencer

Detail of the cables and conections done with ZModeler in ZBrush

Detail of the cables and conections done with ZModeler in ZBrush

The character modeling and concept was done at the same time in Zbrush

The character modeling and concept was done at the same time in Zbrush

Details of the throne I modeled in ZBrush

Details of the throne I modeled in ZBrush

3D character Alien Queen in Substance Painter texturing