Character I did as a personal project to test de capabilities of Allegorithmic softwares to paint all details and wrinkle maps and Use Zbrush just for the overall shape.
If you like, next week I'll do a breakdwon of the work, materials creation, modeling techniques, ZModeler, Unreal setup for morph targets, etc...
Video AlienQueen testing morph targets in Unreal Engine 4 sequencer
3D character Alien Queen in Substance Painter texturing