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Materials created in Substance Designer for my dark scifi environment

This is a breakdown on how I achieve this materials in substance designer for my Dark Scifi environment. All these are done by me.
Environment post:
https://www.artstation.com/artwork/mqmzwZ

Video of the water flowing down decal. Now, I'll show you how I did it.

Water flowing down decal material details

Water flowing down decal material details

It works over any surface

It works over any surface

Another decals I created for this environment in similar ways, in action.

Another decals I created for this environment in similar ways, in action.

This is the material in substance designer viewer window. First video is how it looks animated on Unreal Engine.

This is the material in substance designer viewer window. First video is how it looks animated on Unreal Engine.

Water flowing down decal material main view. I only used 2 normal maps and the height map as a mask.

Water flowing down decal material main view. I only used 2 normal maps and the height map as a mask.

Crating the drips and droplets

Crating the drips and droplets

Creating focus zone And the waves for the animated flowing effect

Creating focus zone And the waves for the animated flowing effect

This is the way I created the water flowing down effect in Unreal Engine material editor using the textures I created in Substance Designer.

This is the way I created the water flowing down effect in Unreal Engine material editor using the textures I created in Substance Designer.

Hexagonal rubber material on environment and others that are in this entry in combination. Look the environment post that is on description to see full aplication.

Hexagonal rubber material on environment and others that are in this entry in combination. Look the environment post that is on description to see full aplication.

These are the texture maps for the hexagonal rubber pattern material

These are the texture maps for the hexagonal rubber pattern material

Hexagonal rubber material pattern creation

Hexagonal rubber material pattern creation

Finishing the hexagonal rubber material

Finishing the hexagonal rubber material

Metal material application

Metal material application

Metal material I created for the environment how it looks on Substance Designer

Metal material I created for the environment how it looks on Substance Designer

For this metal material I only used the Roughness map and I choose the color I want in Unreal Engine.

For this metal material I only used the Roughness map and I choose the color I want in Unreal Engine.

This is how I did the metal material. Pretty simple

This is how I did the metal material. Pretty simple

Plastic paint material and some of its uses

Plastic paint material and some of its uses

More paint material

More paint material

More paint material

More paint material

The plastic paint material in SD. With this lines pattern or without it or with color variations is the main plastic paint material for the environment.

The plastic paint material in SD. With this lines pattern or without it or with color variations is the main plastic paint material for the environment.

If the material is a flat color I don't use the colour map, just a flat color in UE4. I use the color map as a mask to use another colors.

If the material is a flat color I don't use the colour map, just a flat color in UE4. I use the color map as a mask to use another colors.

This is the paint material on substance designer

This is the paint material on substance designer

Rubber material and one of its applications

Rubber material and one of its applications

Rubber scratched material in SD

Rubber scratched material in SD

These are the texture maps for the scratchedrubber material

These are the texture maps for the scratchedrubber material

Rubber scratched material creation on substance Designer

Rubber scratched material creation on substance Designer