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UnrealMadrid - Architectural visualization project OVERVIEW for download

I've just upload for download for free UnrealMadrid, an architectural visualization project made by me to test and improve my skills on modeling, texturing, material creation, lighting, particles, sound design, ui design, programming with c++ and with blueprints, all inside Unreal Engine 4.19. This is a one man project with almost 290 static meshes created, over 950 actors, almost everything could be changeable with more than 1145 materials created using many techniques. It uses camera techniques as auto depth of field and auto focus to enhance de realism of the scenes.

LINKS TO DOWNLOAD(from Google Drive):
They are less than 2Gb.

Windows 64bits: http://bit.ly/UMadrid64_1
Windows 32bits: Uploading...(It'll be ready on Sept. 11)

General numbers of the project to see its dimension.  282 static meshes created, mostly needed of high and low poly creation, 947 actors in the environment and 1145 Materials created for all the variations.

General numbers of the project to see its dimension. 282 static meshes created, mostly needed of high and low poly creation, 947 actors in the environment and 1145 Materials created for all the variations.

It has three gameplay modes: Default mode, Decorator mode and Photo Mode.
Default mode is the main mode that allows the player walk around the apartment.

It has three gameplay modes: Default mode, Decorator mode and Photo Mode.
Default mode is the main mode that allows the player walk around the apartment.

Decorator mode allows the player to change the material or color of the most elements in the project and see important information about the assets.

Decorator mode allows the player to change the material or color of the most elements in the project and see important information about the assets.

Furthermore player can save decorative sessions to load it after and test distinct versions on the fly without change every model again. In example, player can change a room as her needs.

Furthermore player can save decorative sessions to load it after and test distinct versions on the fly without change every model again. In example, player can change a room as her needs.

In Pause menu can save the session with all the changes of the apartment.

In Pause menu can save the session with all the changes of the apartment.

Then select overwrite an existing session or crete a new one.

Then select overwrite an existing session or crete a new one.

Then, a name has to be written to save the session and it's done.

Then, a name has to be written to save the session and it's done.

Now, player can change the environment again with Decorator mode and save it again as a new session following the steps before.

Now, player can change the environment again with Decorator mode and save it again as a new session following the steps before.

Then select overwrite an existing session or crete a new one.

Then select overwrite an existing session or crete a new one.

Photo Mode allows the player to take photos in game as it was a floating camera. Then, he can adjust the camera settings as his needs and save the picture in disk.

Photo Mode allows the player to take photos in game as it was a floating camera. Then, he can adjust the camera settings as his needs and save the picture in disk.

That's the resulting image with atomated watermark.

That's the resulting image with atomated watermark.

In Photo mode you can look a lot deeper into details.

In Photo mode you can look a lot deeper into details.

A bit more.

A bit more.

And a lot!

And a lot!

There are three map modes. Default.

There are three map modes. Default.

Zoomed.

Zoomed.

And hidden.
Player can hide the hud for more realism and wow effect.

And hidden.
Player can hide the hud for more realism and wow effect.

Testing Unreal Madrid UI Map Modes - Unreal Engine Demo

Player can zoom in and out in gameplay

Player can zoom in and out in gameplay

AUTO FOCUS AND AUTO DEPTH OF FIELD

AUTO FOCUS AND AUTO DEPTH OF FIELD

The effect was coded in ue4 blueprints and adds a lot of realism in the scene.

The effect was coded in ue4 blueprints and adds a lot of realism in the scene.

INTERACT WITH ELEMENTS:
Player can turn on/off TVs, radio, light, taps, shower and open or close door in gameplay. TVs and radio channels can be changed and volume can be tweaked independently.

INTERACT WITH ELEMENTS:
Player can turn on/off TVs, radio, light, taps, shower and open or close door in gameplay. TVs and radio channels can be changed and volume can be tweaked independently.

Testing radio system

Testing interactivity in kitchen

SOME LIGHTING DETAILS AND EFFECTS.

SOME LIGHTING DETAILS AND EFFECTS.

Some soft particles of dust

Some soft particles of dust

Player can see the environment clearly.

Player can see the environment clearly.

Credits menu page.

Credits menu page.

Testing shower wuth particles system in Unreal Engine 4 - UnrealMadrid archviz project

UnrealMadrid - Turn on and off lights in Unreal Engine 4 Archviz simulation