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Dining table set for UnrealMadrid

This is a dining table set that I designed from a variety of references in real scale for my rewarded by the Nvidia Edge program UE4 solo project UnrealMadrid. I made all the pipeline process from design, through texture creation to pose it on UE4.
More info in the captions. All the images taken in gameplay in camera mode.
LINKS TO DOWNLOAD the full project from Google Drive:
Windows 64bits: http://bit.ly/UMadrid64_1 (less than 2Gb)

I made every single asset one time and instanciated them on UE4. For table, chairs and fabric elements I created its own high poly mesh to bake on Substance Designer.

I made every single asset one time and instanciated them on UE4. For table, chairs and fabric elements I created its own high poly mesh to bake on Substance Designer.

Fabric elements were created firstly in Marvelous Designer, remeshed with a trick in Maya and I deleted the unseen faces.

Fabric elements were created firstly in Marvelous Designer, remeshed with a trick in Maya and I deleted the unseen faces.

Smoke particle was made in UE4 with the help of a cloud noise texture I made in Substance Designer.

Smoke particle was made in UE4 with the help of a cloud noise texture I made in Substance Designer.

I achieved Indirect shadows in glass elements by baking the light with a pretty dark solid material on them and changing it after lighting is built.

I achieved Indirect shadows in glass elements by baking the light with a pretty dark solid material on them and changing it after lighting is built.

Chairs fabric was made taking an image from of a flower pattern,  mixing it in substance designer and the material in UE4 made the rest.

Chairs fabric was made taking an image from of a flower pattern, mixing it in substance designer and the material in UE4 made the rest.

Some touches of metalic and control of the roughness in fabric to give a special flavour.

Some touches of metalic and control of the roughness in fabric to give a special flavour.

All the materials were set with 2 sets of textures, one for the overall shape(normal and ao only) and another for the full material texture itself and mixed together I can achieve a very good level of detail.

All the materials were set with 2 sets of textures, one for the overall shape(normal and ao only) and another for the full material texture itself and mixed together I can achieve a very good level of detail.

Video of the dining table in Unreal Engine 4 captured in gameplay.